Showing posts with label i apologize for this completely unnecessary waste of your time. Show all posts
Showing posts with label i apologize for this completely unnecessary waste of your time. Show all posts

Friday, 10 June 2011

Things to keep you amused.

I'm away on holiday until pretty much the end of the month. So I thought I'd collect all the things I've done, but forgotten to post over the past few months for you lot to watch, read and listen to until I'm back.

Distant Thunder
A short student film I was in, written and directed by Jayne Ferris. The actual film isn't online yet, but there's both the trailer and a collection of bloopers to watch.

Trailer
Blooper reel

My Youtube Channel
I've got lots of old videos on here. Most of them are terrible, but even if they are, they're still worth a watch for a laugh. And theres a video of Alan Coull getting it on.

Professor Green
This is strictly speaking cheating. I didn't make this at all. But hey, I'm in it. And so's a hilarious girl. So watch it.

LTWW
I'm featured a number of times on this site. Mainly because I know the people who own it. But still...
So lots of things to read:

Enter the Matrix Review
Duke Nukem: Time to Kill Review
Leprechaun In Da Hood Review

They also have a furiously award winning podcast. The episodes featuring me are Season 2: Episode 1 and Season 2: Bonus Speciale. But hey, it's free so I'd advise you to listen to more than just those two. Either way, here's the itunes link.


So that's it. Hopefully it'll keep you going til I'm back. See you suckas in July.
Cheers lads!

Saturday, 7 May 2011

More Robocop TV

I don't know why I watch so much Robocop. It just seems to get worse and worse and annoys me more and more, but sometimes something good turns up.

ROBOCOP: THE SERIES - EPISODE 2 (Prime Suspect)
After the pilot episode I thought there might be a drop in quality, but in fact it’s actually got better. The acting’s actually got better, it’s less cheesy now. It’s still as well made and shot, and this time the story’s actually pretty good.

There’s a religious nut who’s got a whole crew together to protest against Rob, which is a pretty interesting idea, what the church would think of a cyborg brought back from the dead. But the priest gets killed by Rob’s gun and he has to go on the run, which happens in practically every piece of Robocop media. Whole set of things happen and it turns out the inventor of Rob’s gun had a prototype which he used to kill the priest because he was making it unlikely there would be more Robocops made.

That’s the main plot, and I really enjoyed it. It’s improved on the pilot episode and now I’m actually annoyed I only have those two episodes of the show, because it’s really got me in the mood to watch more. It’s not perfect, but it’s better than I ever expected.

Tuesday, 1 March 2011

Bullying... Nah, Toilets and Coke.

I wanted to write about the fight currently happening on my facebook about a boy why some people hate and some just feel sorry for. I would've gone on about bullying and how he reminds me of people in my work, that you can laugh at what they do, but you shouldnt laugh at them, cause it's mean.

But then I remembered I amn't serious enough to do a post like that. And also I signed a confidentiality form at the weekend so I'm not allowed to talk about my work to anyone. Oops. I think I've told a story about one of the "clients" to everyone I've met since I started working. But I can change and I'll start by not discussing them on my blog.

So instead, a short thought. I've been playing Max Payne, and I noticed something that's always bothered me in PS2 games. It's not exactly a problem, it just confuses me. In loads of games for the PS2, my favourite console, you can search through linear levels into some side rooms. Most of them have ammo or health in them, but in practically every game, you can go into the toilets. Nothing wrong with that, maybe there's health in there. No. Nothing. In all these games there is never anything in the bathroom. You can go in, kick open the stalls, and there's never any hidden enemies, or anything to collect. It's just always confused me why they would bother to program a room that has exactly no purpose. It does nothing but cause them more work. Maybe they have a disgusting toilet fetish?          well that can't be it. Cause in some of the same games they make working vending machines. You press action next to one, and it drops you out a can of... something (it's the ps2, you cant see what the can is, what do you expect?). And the can doesnt give you health, you cant pick it up. It's just sort of... there. Hmmmmmmm. As the laziest man alive this makes no sense to me. Obviously game designers are workaholics and also incredibly boring.
Game Designer 1: I'm bored, wanna go make some extra shit in our game?
Game Designer 2: Cool man, sounds fun.
GD 1: We could make another fight scene, or make the explosions look better.
GD2: NAH. Fuck that. I'm making a toilet.
GD1: Woah, that's crazy. But fuck you, i'ma make a vending machine!
GD2: Do you need money for it?
GD1: Nah. PEOPLE NOT PROFIT.